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MessagePosté: 26 Juin 2012, 08:16 
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Bah après il faut voir l'Armageddon comme un défi réservé aux plus hardcore mais pas comme un passage obligé. Finir l'Enfer c'est déjà bien.


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MessagePosté: 26 Juin 2012, 09:17 
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Si ce n'était que ça...
En fait oui jusqu'à l'Enfer tout va bien, c'est un très bon jeu que je conseillerai à tous. Mais une fois en Armaggeddon c'est tout autre chose :
La difficulté est complètement bancale et même si à mon niveau d'équipement je peux peut-être finir l'acte 3 mais rien m'invite à le faire.
Pourquoi Blizzard n'a-t-il pas fait ce qu'il voulait faire au départ en lissant complètement la difficulté de l'Armaggedon de manière à pouvoir retrouver le même challenge de l'acte 1 à 4 (niveau 61 jusqu'à 63) ?
L'acte 1 est beaucoup plus (trop) facile et offre à peu prés les mêmes chances de drop de bons objets qu'à l'acte 3 et 4.
Du coup, tout le monde est sur l'acte 1 est tous les joueurs qui en arrivent là sont lassés...


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MessagePosté: 21 Aoû 2012, 08:16 
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Localisation: 48N50 -- 02E21
Patch 1.04 pour demain (mercredi 22).

une TONNE de changements dont :

- plus d'affixe minion invulnérable (OH PUTAIN MERCI)
- modif des affixes bulles, fear pour être moins chiant.
- la chaine fait moins de dégats.
- les mobs blancs auront un poil plus de pv, mais les jaunes/bleues moins. Et surtout ça scale plus comme un porc selon la diff en multi(+75% de pv qque soit le niv).

100 niveaux Paragon à faire après le 60 (ça promet d'être super long): +3% gold find et magic find par lev et bonus carac comme les passages de lev 1-60.

Donc le MG/GF est capé à 300% (hors buff nephalem).

Toutes les classes sont revues (avec 99% de up des talents qui étaient moins populaires).

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.

Diablo III Patch 1.0.4

Click here to review all 1.0.4 class changes.

GENERAL

* New System added: Paragon Levels
o After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
o There are 100 Paragon levels
o Every Paragon level will reward you with:
+ Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level
+ 3% Magic Find and 3% Gold Find
o In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
* Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
* Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
* Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
* Magic Find is no longer averaged among all players in a multiplayer game
* Players can now disable or enable music in the Sound Options
* Additional Sound Options including Sound Output and Speaker Setup has been added
* A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time

ACHIEVEMENTS

Bug Fixes

* The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III
* The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information)
* The "Kill Diablo" criteria for the achievement "Death From Afar" has been removed

AUCTION HOUSE

* Auctions can now be cancelled at any point so long as they do not have any active bids
* Number of "Preferred Stats" allowed per search increased from 3 to 6
* Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5
* "Minimum Damage" has been replaced with "Average Damage" as a searchable stat
o Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage) / 2
o For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage
* Stat increases which come from slotted gems are no longer taken into account when searching for equipment
* Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
* The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
* The following message has been added to the Item Purchase screen: "Item properties and values may change over time due to game balancing"
* Description text has been added or improved for several error messages

UI Improvements

* Tooltips have been added for items in the Completed tab
* Tooltips have been added for commodities
* Item Compare tooltips have been added to the Recommended Items page
* The listing price of unsold and cancelled auctions will now display in the Completed tab
* The Auctions tab and Completed tab will now refresh when a player’s item has been purchased

Bug Fixes

* Auction house search filters are now no longer case sensitive
* Players can now search for stats on Legendary items
* "Attack Speed" is now a searchable affix for quivers
* "Chance to Blind on Hit" is now a searchable affix for amulets
* Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range
* Searches will now properly filter results according to the set Minimum and Maximum values for "Life per Spirit Spent"
* Witch doctor’s Corpse Spider bonus is now listed when searching for mojos
* The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped

BATTLE.NET

* The "Report Spam" option is now available in the main menu when right-clicking on a player's name (rather than being hidden in the "Report" sub-menu)
* Reporting another player for chat spam using "Report Spam" option will now also temporarily mute that player for the duration of your login session
* Reporting another player for friend request spam using the "Report Spam" option in the Friends List will now also automatically decline that player’s friend request
* The Quick Join window has been improved
* More information about Global Play (and its restrictions) has been added to the Account tab
* The game will now display both on the login and character select screen which region a player is currently logging into

Chat

* Clicking on achievement toasts will now provide more information about the achievement
* The Public chat menu will now indicate which channels a player has already joined
* /who and /invite commands can now be used in all channels
* "DND" and "AFK" tags have been added to the "You are now Busy" and "You are now Away" status messages (respectively)
* Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. "[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)")
* Chat Channel and Party message formatting has been updated

Bug Fixes

* Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency
* The chat commands /p and /party now work correctly when joining Public Games
* Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible

BOSSES

* Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
o Use Town Portal to leave the room
o Re-enter the room again via Town Portal as well as the room's entrance portal

Maghda

* Abilities
o Insect Swarm
+ Projectiles can now be slowed

Ghom

* Abilities
o Breath Attack
+ Pets and Followers should now only take 10% damage from the breath attack
o Gas Cloud
+ The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
+ The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
+ Pets and Followers should now only take 5% damage from Gas Clouds
o Bug Fixes
+ Fixed an issue where certain movement skills were granting immunity to Ghom's gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)

Cydaea

* Bug Fixes
o Players can no longer bypass the chains that appear during the "Heart of Sin: Kill the Daughters" event

Azmodan

* Abilities
o Fire Ball
+ Projectiles can now be slowed

Izual

* Bug Fixes
o Skipping Izual's cut-scene should no longer cause players to become trapped behind his ice barrier
o Fixed a bug where Izual’s Charge attack would not do any damage
o Fixed a bug where Izual’s Charge attack could damage players twice
o Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances

Rakanoth

* Bug Fixes
o Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty

Diablo

* Bug Fixes
o Diablo's Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
o Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
o Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time

CRAFTING

* A repair tab has been added to the Blacksmith

Bug Fixes

* Gem-combine designs for Amethysts and Emeralds should no longer contain typos

FOLLOWERS

* The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
* The frequency of follower dialog has been reduced

ITEMS

* All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased
o Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before
o Note: This will only impact items created or dropped after patch 1.0.4
* Two-handed melee weapons have made more viable:
o Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
+ Core stat values have been increased by approximately 70%
+ Note: This does not affect two-handed ranged weapons
o Additional affix changes for two-handed melee weapons include:
+ + Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
+ Note: This does not affect two-handed ranged weapons
o Note: These changes will only impact items created or dropped after patch 1.0.4
* All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons
o Note: This will only affect off-hand items created or dropped after patch 1.0.4
* Off-hands can now roll Reduced Level Requirement
* Drop rate on quivers has been reduced
* +MaxFury and +MaxSpirit will no longer roll on ranged weapons
* Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block
* Repair costs have been reduced by up to 25% for item levels between 53 and 63
* Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
* Destructible objects now have a chance to drop items again
* The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
* The maximum stack size of gems has been increased from 30 to 100
* The gem drop sound effect is now more noticeable

Legendary Items

* Significant changes have been made to Legendary items:
o Custom proc effects have been added to over 50 Legendary items and Set item bonuses
o All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable: +Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets
o Affix values on Legendary items are no longer demoted and will now roll at their maximum potential
o Many lower level Legendary items have had their affix count increased to 6
o Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors
o The chance for a Legendary item to drop that's below an item level of 50 has been increased
o Item level 63 Legendary items have been added to the game
o Legendary Sets:
+ All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late Hell/early Inferno to late Inferno
+ Class-specific sets are now guaranteed to have the class’s core stat on every item in the set
o Summoned Creatures:
+ Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped
+ Creatures summoned by Legendary item procs should now have combat awareness similar to Followers
+ Creatures summoned by Legendary item procs should now their level determined by the Legendary item level
* Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.

Vendors

* Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there

Bug Fixes

* Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly
* Items with +Chance to Stun on Hit now have the suffix "of Staggering" instead of "of Devastation"
* Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening
* Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)
* Fixed a bug that allowed players to see properties of unidentified items

MONSTERS

* Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
o For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items
* Experience awarded by level 61-63 monsters has been increased by approximately 60%
* Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
* Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:
o Normal: (no change)
o Nightmare: 85% → 75%
o Hell: 95% → 75%
o Inferno: 105% → 75%
* Monster damage and health and drop rates has been adjusted for Inferno as follows:
o Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items
o Act I
+ Elite monster health reduced by 11%
o Act II
+ Normal monster health increased by 4%
+ Elite monster health reduced by 8%
+ Overall damage done by all monsters reduced by 8%
o Act III and Act IV
+ Normal monster health increased by 10%
+ Elite monster health reduced by 2.5%
+ Overall damage done by all monsters reduced by 15%
* Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37%
* Sarkoth <Hoarder of Treasure> has had his loot quality and health adjusted slightly
* Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
* Blood Clan Ranged monsters should now run away less often and for shorter distances
* Moon Clan Ranged monsters should now run away for shorter distances
* Snakeman Casters now have a melee attack
* Snakeman Casters' Electric Burst now has a max channeling duration of 7 seconds
* Rockworms should now burrow less frequently after unburrowing, and will unburrow more quickly after burrowing
* Succubus blood star projectiles can now be slowed
* Brickhouse monsters (e.g. Demonic Tremors) should now Arm Shields and enrage less often, and will no longer gain an increase in damage while enraged
* Possessed monsters can no longer spawn with the Illusionist affix
* Fast mummies (Betrayed, Accursed, and Reviled) can no longer spawn with the Illusionist affix
* Pets and Followers should now only take 10% damage from a Fast mummy's Poison Death Cloud
* Heralds of Pestilence no longer attack pets and Followers
* The first and third levels of Leoric’s Dungeon now have a total of five Uniques that can be spawned
* Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20%
* The lone Champion Shaman in the Demonic Trebuchet is no longer considered a Champion
* The treasure goblin spawn has been removed from the Road to Alcarnus

Champions and Rares

* Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
* Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
* Invulnerable Minions has been removed as a possible affix
* Fire Chains damage has been reduced by 20%
* Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
* Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
* Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
* The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
* Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
* Swarm monsters now have a more pronounced Champion and Rare appearance

Bug Fixes

* Mortar monster projectiles should no longer be aimed within the monster's dead zone
* Waller monsters can no longer spawn walls on top of players
* Plagued, Arcane Enchanted, and Electrified minions no longer have resistance to Poison, Arcane, or Lightning damage (respectively)
* Dark Moon Shaman Champions and Rares now correctly show their affixes
* Dark Moon Shaman’s Empower ability will now properly reduces all types of incoming damage
* Oppressors' Charge attack will no longer deal damage to players twice
* Berserkers now have the proper "blue glow" of Champions
* The Champion pack at the end of Kyr the Weaponsmith's event "A Reputation Restored" will now drop loot and give experience
* The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience
* The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)
* The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes
* The Flying Molok can no longer turn invisible and become un-targetable
* The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants
* Killing Sardar's illusions will no longer trigger quest completion for "Sardar’s Treasure: Kill Sardar"; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)
* It should now be significantly easier to dodge Triune Berserker Power Hits
* Damage over time spells will no longer prevent certain monsters from dropping health globes
* A player who is killed by a monster's Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players
* Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers
* Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)

QUESTS

* Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties
* Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step "Kill Gavin the Thief" instead (which occurs slightly after)

Bug Fixes

* The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point
* "Trailing the Coven: Talk to Karyna" will now automatically update for players to "Trailing the Coven: Find the Khazra Staff" (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene
o This is to ensure that players are able to receive a quest reward when clicking on the wagon
* Players no longer receive Town Portal as a reward during repeated completions of the quest "A Shattered Crown: Take the Skeleton King's crown from the Chancellor's Altar" and will now receive gold and experience
* Players can no longer disrupt the rituals during "The Crumbling Tower: Explore the Lyceum," which used to prevent players from completing the event
* Vendel the Armorsmith can no longer be killed by the environment during the event "The Scavenged Scabbard"
* Skipping the cut-scene during the quest "A Royal Audience: Talk to Emperor Hakan II" as quickly as possible will no longer prevent the quest objective from being updated
* The matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly

USER INTERFACE

* The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open
* Resist values are now taken into consideration when calculating the item comparison "Protection" value
* When a player cancels out of a Trade window, any items that are under the player's cursor will also be cancelled
* A two-second delay will now occur when clicking "Accept" in a Trade window if either player makes any changes to their offering

Bug Fixes

* Holding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed
* Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function "Close All Open Windows"

MAC

* Retina Displays are now fully supported
* Game resolutions which match Mac screen aspect ratios now offered
* Switching between Windowed and Fullscreen modes is now faster
* Added a "Help" menu so players can more quickly navigate to relevant support pages
* Added a menu item which allows players to copy system information to their Clipboard
* Added a menu item to reveal various games files and folders in Finder

Bug Fixes

* Selecting the default resolution settings in Video Options will now correctly reset the resolution
* Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution

BUG FIXES

* Level 60 characters will no longer receive a "+XP" message when looting a new lore journal
* Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once
* Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room's treasure chest

CLASSES

Barbarian

* Active Skills
o Ancient Spear
+ Now also roots the target in place for 1.5. seconds
+ Will now default to Basic Attack if on cooldown or if the player runs out of Fury
o Bash
+ Fury generated increased from 6 to 8
+ Weapon damage increased from 150% to 165%
+ Skill Rune - Onslaught
# Weapon damage increased from 22% to 25% per reverberation
+ Skill Rune - Punish
# Bonus damage per stack increased from 6% to 8%
+ Skill Rune - Instigation
# Bonus Fury generated reduced from 6 to 4
o Cleave
+ Weapon damage increased from 120% to 140%
+ Skill Rune - Reaping Swing
# Proc coefficient increased from 0.667 to 0.8
+ Skill Rune - Broad Sweep
# Weapon damage increased from 156% to 175%
# Proc coefficient increased from 0.5 to 0.8
+ Skill Rune - Gathering Storm
# Proc coefficient increased from 0.5 to 0.8
o Hammer of the Ancients
+ Weapon damage increased from 200% to 325%
+ Skill Rune - Rolling Thunder
# Weapon damage increased from 155% to 275%
+ Skill Rune - Smash
# Weapon damage increased from 270% to 406%
+ Skill Rune - The Devil's Anvil
# Proc coefficient reduced from 1 to 0.08
o Leap
+ Can now be used while immobilized by crowd control effects (such as Jailer)
# Note: Leap will not break CC effects, but that it can still be used while under the effect
o Overpower
+ Skill Rune - Crushing Advance
# Can no longer trigger On Hit procs
# Amount of damage reflected increased from 30% to 35%
o Rend
+ Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
+ Skill Rune - Lacerate
# Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
+ Skill Rune - Bloodbath
# Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds
o Seismic Slam
+ Weapon damage increased from 155% to 240%
+ Skill Rune - Shattered Ground
# Weapon damage increased from 202% to 288%
+ Skill Rune - Cracking Rift
# Weapon damage increased from 255% to 340%
o Weapon Throw
+ Weapon damage increased from 100% to 130%
+ Will now default to Basic Attack if the player runs out of Fury
+ Skill Rune - Mighty Throw
# Weapon damage increased 130% to 169%
o Whirlwind
+ Weapon damage increased from 110% to 145%
+ Skill Rune - Volcanic Eruption
# Weapon damage increased from 143% to 188%

Demon Hunter

* Active Skills
o Bola Shot
+ Weapon damage to the primary target increased from 130% to 160%
+ Skill Rune - Thunder Ball
# Weapon damage increased from 130% to 160%
+ Skill Rune - Acid Strike
# Weapon damage of each bola increased from 130% to 160%
+ Skill Rune - Imminent Doom
# Weapon damage to the primary target increased from 182% to 216%
o Caltrops
+ Skill Rune - Jagged Spikes
# Can no longer trigger procs
o Chakram
+ Weapon damage increased from 150% to 170%
+ Skill Rune - Twin Chakrams
# Weapon damage increased from 100% to 114%
+ Skill Rune - Serpentine
# Weapon damage increased from 203% to 230%
+ Skill Rune - Razor Disk
# Weapon damage increased from 165% to 187%
+ Skill Rune - Boomerang
# Weapon damage increased from 188% to 230%
+ Skill Rune - Shuriken Cloud
# Weapon damage increased from 30% to 34%
# Proc coefficient reduced from 0.333 to 0.125
o Cluster Arrow
+ Initial bomb weapon damage increased from 200% to 225%
+ Skill Rune - Maelstrom
# Weapon damage increased from 145% to 165%
+ Skill Rune - Loaded for Bear
# Weapon damage increased from 290% to 304%
o Entangling Shot
+ Weapon damage of base skill and all rune variants increased from 75% to 90%
+ Skill Rune - Shock Collar
# Now deals an additional 70% weapon damage over 2 seconds
# Weapon damage % is no longer based on attack speed
o Evasive Fire
+ Weapon damage increased from 125% to 130%
+ Skill Rune - Covering Fire
# Weapon damage increased from 125% to 130% weapon
o Grenades
+ Skill Rune - Gas Grenades
# Proc coefficient reduced from 0.5 to 0.165
o Impale
+ Weapon damage increased from 250% to 265%
+ Skill Rune - Chemical Burn
# Weapon damage increased from 125% to 220%
o Multishot
+ Hatred cost lowered from 40 to 30
+ Skill Rune - Fire at Will
# Now reduces Hatred cost to 15
o Rain of Vengeance
+ Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
+ Skill Rune - Dark Cloud
# Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
# Can now find targets in a larger radius around the player
+ Skill Rune - Beastly Bombs
# Weapon damage increased from 125% to 245% per bomb
+ Skill Rune - Stampede
# Weapon damage increased from 75% to 120% per strike
+ Skill Rune - Anathema
# Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
+ Skill Rune - Flying Strike
# Weapon damage increased from 60% to 100%
o Rapid Fire
+ Weapon damage increased from 228% to 276%
+ Skill Rune - Bombardment
# Weapon damage increased from 276% to 345%
o Sentry
+ Turret weapon damage increased from 20% to 55%
+ Skill Rune - Chain of Torment
# Maximum tether length increased to 45 yards
# Weapon damage increased from 48% to 80%
o Smoke Screen
+ Skill Rune - Choking Gas
# Now does 700% weapon damage over 5 seconds
# Weapon damage % is no longer based on attack speed
o Strafe
+ Weapon damage increased from 120% to 156%
+ Skill Rune - Demolition
# Weapon damage increased from 144% to 187%
o Vault
+ Skill Rune - Action Shot
# Will now always shoot 4 arrows
+ Skill Rune - Trail of Cinders
# Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds
* Passive Skills
o Brooding
+ No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second
* Bug Fixes
o Rain of Vengeance
+ Skill Rune - Anathema
# Shadow Beast should now drop the appropriate amount of grenades

Monk

* Active Skills
o Crippling Wave
+ Spirit generated increased from 6 to 7
o Cyclone Strike
+ Proc coefficient increased from 0 to 0.125
o Dashing Strike
+ Weapon damage increased from 100% to 160%
o Exploding Palm
+ Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
+ Skill Rune - Impending Doom
# Duration increased from 6 seconds to 15 seconds.
o Lashing Tail Kick
+ Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
+ Skill Rune - Vulture Claw Kick
# Weapon damage increased from 220% to 258%
+ Skill Rune - Spinning Flame Kick
# Weapon damage increased 240% to 294%
o Mystic Ally
+ Can no longer trigger procs
o Seven-Sided Strike
+ Weapon damage increased from 777% to 1777% over 7 hits
+ Skill Rune - Sudden Assault
# Weapon damage increased from 1007%to 2309% over 7 hits
+ Skill Rune - Several-Sided Strike
# The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)
+ Skill Rune - Fulminating Onslaught
# Weapon damage of each explosion increased from 111% to 254%
o Sweeping Wind
+ Skill Rune - Master of Wind
# Increased the duration of the vortex from 10 to 20 seconds
o Tempest Rush
+ Weapon damage increased from 50% to 85%
o Wave of Light
+ Weapon damage of initial strike increased from 215% to 390%
+ Skill Rune - Wall of Light
# Weapon damage bonus to initial strike increased from 312% to 566%
+ Skill Rune - Explosive Light
# Weapon damage increased from 285% to 430%
+ Skill Rune - Pillar of the Ancients
# Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%
o Way of the Hundred Fists
+ Spirit generated increased from 6 to 8
+ Skill Rune - Fists of Fury
# Now does 100% weapon damage over 5 seconds
* Passive Skills
o Exalted Soul
+ Now also generates 1 Spirit per second
o Fleet Footed
+ Movement speed bonus no longer counts toward the 25% movement speed increase cap
o The Guardian's Path
+ Two-handed weapon Spirit generation bonus increased from 25% to 35%
* Bug Fixes
o Exploding Palm
+ Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm
o Mystic Ally
+ All Mystic Ally variants are now summoned with full health
o Wave of Light
+ Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage

Witch Doctor

* General
o Base Mana regeneration increased from 20 per second to 45 per second
o The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger
* Active Skills
o Acid Cloud
+ Range increased from 45 yards to 50 yards
+ Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
+ Skill Rune - Lob Blob Bomb
# Now increases base damage of Acid Cloud to 115% weapon damage
# Slime weapon damage increased from 25% to 50% per second
+ Skill Rune - Slow Burn
# Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
+ Skill Rune - Kiss of Death
# Cloud of acid weapon damage increased from 110% to 126%
# Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
+ Skill Rune - Corpse Bomb
# Weapon damage increased from 200% to 230%
# When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
o Corpse Spiders
+ Will now inherit +Critical Damage bonuses from the player
+ Can now proc Life on Hit for the player
+ Are aware of enemies from further away
+ Have increased speed when pursuing enemies
+ Skill Rune - Spider Queen
# Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
# Tooltip has been updated to clarify that you may only have one Spider Queen active at a time
o Firebats
+ Weapon damage increased from 150% to 180%
+ Skill Rune - Plague Bats
# Maximum weapon damage increased from 225% to 270%
+ Skill Rune - Hungry Bats
# Weapon damage increased from 280% to 350%
+ Skill Rune - Cloud of Bats
# The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
o Firebomb
+ Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
+ Skill Rune - Fire Pit
# Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
# Proc coefficient reduced from 0.67 to 0.067
+ Skill Rune - Pyrogeist
# Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
# Tooltip has been updated to clarify that only one column of flame can be active at a time
o Gargantuan
+ Gargantuan survivability has been increased:
# Maximum Life now scales with the player's Maximum Life
* At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life
# The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.
+ Weapon damage increased from 25% to 100%, but can no longer trigger procs
+ Skill Rune - Humongoid
# Weapon damage increased from 32% to 130%
+ Skill Rune - Wrathful Protector
# Weapon damage increased from 55% to 110%
+ Skill Rune – Bruiser
# Weapon damage increased from 100% to 200%
o Grasp of the Dead
+ Now does 320% weapon damage over 8 seconds
+ Skill Rune - Death is Life
# Now has a 10% chance to produce health globe or summon a Zombie Dog
o Horrify
+ Cooldown reduced from 20 seconds to 16 seconds
o Plague of Toads
+ Mana cost reduced from 34 to 12
o Poison Dart
+ Skill Rune - Spined Dart
# Mana return on hit increased from 24 to 29
+ Skill Rune - Flaming Dart
# Weapon damage increased from 160% to 180%
o Spirit Barrage
+ Weapon damage increased from 190% to 230%
+ Skill Rune - Well of Souls
# Weapon damage increased from 30% to 65% for each of the bonus projectiles
+ Skill Rune – Manitou
# Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
# Search radius for targets has been increased from 20 yards to 30 yards
# Proc coefficient reduced from 0.5 to 0.125
# No longer shows a buff icon
o Spirit Walk
+ Skill Rune - Umbral Shock
# Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed
+ Skill Rune - Severance
# Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds
o Soul Harvest
+ Skill Rune - Languish
# Movement speed reduction increased from 60% to 80%
+ Skill Rune - Vengeful Spirit
# Weapon damage increased from 70% to 230%
o Summon Zombie Dogs
+ Zombie Dog survivability has been increased:
# Now also receive 35% of the player's Maximum Life
# The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
+ Cooldown reduced from 60 seconds to 45 seconds
+ Skill Rune - Rabid Dogs
# Proc coefficient has been reduced from 1.0 to 0.10
+ Skill Rune - Burning Dogs
# Proc coefficient has been reduced from 1.0 to 0.05
o Wall of Zombies
+ Now does 800% weapon damage over 5 seconds
o Zombie Charger
+ Skill Rune - Leprous Zombie
# Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds
+ Skill Rune - Wave of Zombies
# Weapon damage increased from 72% to 115% per zombie
* Passive Skills
o Circle of Life
+ Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%
o Grave Injustice
+ Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies
o Rush of Essence
+ Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)
o Spirit Vessel
+ Spirit realm duration reduced from 3 seconds to 2 seconds
+ Heal increased from 10% to 15% of player’s maximum Life
+ While in the spirit realm, players can now walk through enemy monsters
o Vision Quest
+ Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart
o Tribal Rites
+ Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs
* Bug Fixes
o Corpse Spiders
+ Skill Rune - Leaping Spiders
# Spiders will now always leap to their target as soon as it’s in range

Wizard

* Active Skills
o Arcane Torrent
+ Arcane Power cost reduced from 20 to 16
+ Weapon damage increased from 175% to 210%
+ Skill Rune - Death Blossom
# Projectiles are now less random
+ Skill Rune - Arcane Mines
# Weapon damage increased from 150% to 180%
+ Skill Rune - Cascade
# Weapon damage increased from 175% to 210%
o Archon
+ Slow Time duration increased from 8 seconds to 15 seconds
+ Skill Rune - Arcane Destruction
# Weapon damage increased from 450% to 1600%
o Diamond Skin
+ Skill Rune - Mirror Skin
# Amount of damage reflection increased from 50% to 100%
+ Skill Rune - Enduring Skin
# Duration bonus increased from 8 seconds to 9 seconds
+ Skill Rune - Diamond Shards
# Weapon damage increased from 155% to 210%
o Electrocute
+ Weapon damage increased from 80% to 90%&amp;#160; (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
+ Skill Rune - Forked Lightning
# Weapon damage increased from 46% to 55% per charged bolt
+ Skill Rune - Lightning Blast
# Weapon damage increased from 80% to 86%
+ Skill Rune - Arc Lightning
# Weapon damage increased from 80% to 115%
o Energy Twister
+ Proc coefficient reduced from 0.25 to 0.125
o Explosive Blast
+ Skill Rune - Time Bomb
# Weapon damage increased from 293% to 315%
o Hydra
+ Skill Rune - Arcane Hydra
# Weapon damage increased from 28% to 60% per Arcane Orb
+ Skill Rune - Lightning Hydra
# Weapon damage increased from 34% to 64%
+ Skill Rune - Frost Hydra
# Weapon damage increase from 31% to 36%
# Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread
+ Skill Rune - Mammoth Hydra
# Weapon damage increased from 22% to 67%
o Ice Armor
+ Increased the likelihood that attackers will be Frozen rather than Chilled
+ Skill Rune - Crystallize
# Armor bonus per stack increased from 15% to 30%
+ Skill Rune - Jagged Ice
# Weapon damage as Cold increased from 100% to 130%
o Meteor
+ Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
+ Skill Rune - Molten Impact
# Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds
+ Skill Rune - Meteor Shower
# Weapon damage increased from 80% to 104%&amp;#160; for each smaller Meteor
+ Skill Rune - Comet
# Weapon damage of initial hit increased from 240% to 312%
o Shock Pulse
+ Skill Rune - Fire Bolts
# Weapon damage increased from 136% to 152%
+ Skill Rune - Lightning Affinity
# Arcane Power restored per pulse increased from 2 to 3
o Spectral Blade
+ Skill Rune - Impactful Blades
# Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)
+ Skill Rune - Siphoning Blades
# Arcane Power restored per hit increased from 1 to 3
o Teleport
+ Skill Rune - Calamity
# Weapon damage increased from 75% to 265%
* Bug Fixes
o Cold Blooded
+ Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)

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MessagePosté: 21 Aoû 2012, 08:28 
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Je teste ça dans la journée ! pas sûr que ça me motive tant que ça à y rejouer.


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MessagePosté: 21 Aoû 2012, 08:30 
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Ihsahn a écrit:
Je teste ça dans la journée ! pas sûr que ça me motive tant que ça à y rejouer.


Limite, c'est mieux d'attendre pour découvrir le jeu on dirait...


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MessagePosté: 21 Aoû 2012, 08:31 
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C'est demain le patch hein.

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MessagePosté: 21 Aoû 2012, 08:37 
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Ah oui exact.

Juan a écrit:
Ihsahn a écrit:
Je teste ça dans la journée ! pas sûr que ça me motive tant que ça à y rejouer.


Limite, c'est mieux d'attendre pour découvrir le jeu on dirait...

Si tu veux vraiment prendre ton pied, attend la prochaine extension (dans deux ans)
Voir les deux prochains (4 à 5 ans)


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MessagePosté: 21 Aoû 2012, 08:39 
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Bah pour un joueur occasionnel, y a vraiment de quoi prendre son pied (et encore mieux si c'est en multi avec des potos sous mumble/teamspeak). Je joue pépère sans chercher à finir l'arma (j'arrive pas à terminer l'acte 2) et j'ai tjrs pas décroché.

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"my... "double anale", c'est ce que je crois?" Chlochette
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MessagePosté: 21 Aoû 2012, 08:53 
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Ihsahn a écrit:
Si tu veux vraiment prendre ton pied, attend la prochaine extension (dans deux ans)
Voir les deux prochains (4 à 5 ans)


Je parle pas des extensions, mais là, vu la gueule du ré-équilibrage, je suis bien content de ne pas m'être jeté dessus à la sortie. Le jeu n'est sorti qu'il y a 3 mois, c'est pas 4 / 5 ans après.


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MessagePosté: 21 Aoû 2012, 09:26 
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Oui je suis d'accord, ce que je voulais dire c'est que le jeu aura encore des gros défauts sur le "end-game" qu'on ne verra sans doute pas corrigés avant une très probable extension.


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MessagePosté: 21 Aoû 2012, 09:33 
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Manque les runes, des talents plus orientés groupes, revoir le craft de A à Z (l'extension c'est pour 2013 de tte façon).

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Juan a écrit:
Ihsahn a écrit:
Si tu veux vraiment prendre ton pied, attend la prochaine extension (dans deux ans)
Voir les deux prochains (4 à 5 ans)


Je parle pas des extensions, mais là, vu la gueule du ré-équilibrage, je suis bien content de ne pas m'être jeté dessus à la sortie. Le jeu n'est sorti qu'il y a 3 mois, c'est pas 4 / 5 ans après.


Faut pas exagérer, le jeu était un gros pied dès le début pour peu qu'on n'ait pas l'objectif de finir le mode le plus difficile (où ça devient effectivement chiant et frustrant). Le nombre de builds possibles pour chaque perso reste très important jusqu'à l'avant dernier mode de difficulté.

Mais c'est sûr que ce patch a l'air bien, ils ont écouté la communauté sur les objets légendaires (même s'ils ont encore ajouté un peu plus d'aléatoire; ils n'en démordent pas!).

Pas de quoi me faire décrocher de Dota 2 pour D3 ceci dit.


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Des nouvelles du patch 1.05 :

- possible de monter la puissance des monstres : de MP1 à MP10. En clair, on peut maintenant faire n'importe quel acte, les taux de drops sont les mêmes.
- Machine infernal : 3 clés et un plan à drop pour crafter une machine qui ouvre un portail vers une version ubber des boss. On peut drop des organes pour crafter un anneau légendaire sympa).

J'ai joué un peu hier soir : drop 1x la clé 1 et 2x la clé 2 ... la suite ce soir. En tout cas, je trouve que ça relance l'intérêt et qu'on est plus enfermé dans l'acte 3 comme avant.

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MessagePosté: 18 Oct 2012, 11:29 
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Diablo 3 me semble déjà très loin. J'y rejouerai un jour... peut-être.


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MessagePosté: 18 Oct 2012, 11:52 
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Tellement loin que je l'ai vendu.


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